![]() ![]() The book itself is pretty, but very poorly organized. It has a moderately crunchy system that relies too much on jargon and abbreviations but which brings some nifty and unique mechanics to the table. Like Outbreak: Undead, ODS is a sci-fi survival horror simulator in RPG form. Outbreak: Deep Space (ODS) is about characters facing down alien horrors under increasingly desperate circumstances in far-flung sci-fi locations. ![]() ![]() So what’s changed in four years, the time between that review and this one? Does Outbreak: Deep Space offer as much interesting stuff for GMs as Outbreak: Undead? Let’s dive in and find out. And I’m told that the character creation thing has been fixed in later printings. The creators were great about responding to my review, something which, as a publisher myself, I make it a point not to do because it’s so difficult to do well. Outbreak: Undead is a “zombie simulator” and an avatar RPG - a game where you stat yourself up and see how you and your friends would do in the zombie apocalypse…except that it didn’t actually include rules for character creation. Given that GMing is our focus on the Stew, that tends to be something I look for when I do reviews, and Outbreak: Deep Space piqued my interest.īack in 2010, I reviewed the first release from Hunters Books, Outbreak: Undead, an RPG that looked like a lot of fun but which was wrapped up in a problematic package. Like their first game, Outbreak: Undead, Outbreak: Deep Space tweaks what you might typically expect from a traditional RPG (insomuch as “traditional” is a useful descriptor, etc.), particularly from a GMing standpoint. The folks at Hunters Books recently sent me a review copy of their newest RPG, Outbreak: Deep Space, a sci-fi survival horror game in the vein of movies like Event Horizon and Aliens and video games like Resident Evil. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |